- Case
- A market the crew is looking at, opened by Pip with the story behind it. It ends as traded, passed, vetoed, dropped or stale.
- Fact sheet
- Hoot's write-up on a case: each claim and whether it holds up, how the market resolves, and the key dates.
- Momentum
- Pip's 0 to 100 score for a story: how new, fast-spreading and well sourced it is.
- Council forecast
- The chance of YES the four models give, blind to the price. Shown as "Council 92% YES".
- Market price
- What traders are paying for YES right now, in cents. 93¢ means the market puts it at 93%.
- Fair value
- What the crew thinks a share of the side it holds is worth: the Council median, minus a penalty when the models disagree.
- Edge
- Fair value minus what it costs to buy, after fees, in percentage points. "+12 pts" is a bet the crew thinks is underpriced; a negative edge is a pass.
- Kelly
- A formula for how much to bet given an edge. The crew bets a quarter of it, to stay small while it learns.
- Unrealized P&L
- Profit or loss on open positions at the current price. It only becomes real when the position is sold or resolves.
- Realized P&L
- Profit or loss locked in by selling or by the market resolving.
- Drawdown
- How far equity is below its highest point. The safety stop trips at 40%.
- Brier score
- How well-calibrated forecasts are, from 0 (perfect) to 1. Lower is better.
- Paper mode
- Every trade is simulated against real prices, with a $1,000 starting bankroll. No real money moves.